![]() Pick that up with magic, let it drift over to the right and attach it to the underside of the purple block hanging from that structure. However, the ledge on which you stand has a 1000 Kg weight along its back side. If you look to the right, there's another gap. Set them into place on the columns that are now positioned to your right, then hop across those to the far side of the second gap. You need to use your magic to pull up the pieces that you used to cross to this point. Then your characters can safely cross over to the first wide, stone ledge extending from the pit. You can use Wingardium Leviosa again to bring some of it closer to you and set it on the next pillar. Leap out to that first platform, then look to the right. Blast the gremlin, then use magic to send the debris over to the first of the two columns extending from the pit. Nearby, a gremlin is holding a bit of debris up in the air, out of reach. Continue right and you'll reach the edge of a pit with two columns between your character and a distant ledge. You'll come to a series of vines that block the path. (Right Image) Place the flowers, the cake and the portrait on the pedestals in front of the brick faces. Keep up to date with all the latest from Life In Brick’s videos by heading over to our YouTube Channel and subscribing.(Left Image) You can use planks and set them on columns to cross the wide gaps near the start of the stage. In the final part of the level, go through the pipe to get to the far back area and then on your left you’ll see a chest. In the weeds to the left, there is a chest with the token in. Blast it open for the token.Ībout half way through the level, after the octopus has destroyed the archway, you’ll swim down and see a dark magic chest. Go through the first pipe and then swim as far left as you can. Use magic to give the skeleton oars and he will row away, releasing the student from a hole underneath.Ĭharacter Token #1 – Harry (Lake Task) (01:15): Go through the second pipe to put you to the back again and then swim left and up until you find a skeleton sitting in a boat. Once the ink has been removed the crest will appear. When the octopus fills the screen with ink, use the illumination spell to light up the area and remove all of the ink. Destroy it and then magic the skeleton in order to get the crest. ![]() Magic them on to the central rock to attract the final pair.Ībout half way through the level, after the octopus has destroyed the archway, you’ll swim down and see a dark magic chest. In the final area of the level, once you’ve released the far left chain and the far right change from the anchors, the weeds appear.In the area, just before you construct the three piece fish, there is another rock. ![]() ![]() There should be a rock which you can use magic on to pull weeds out and attract the first pair.
0 Comments
Leave a Reply. |